![x plane 10 version x plane 10 version](https://www.simflight.com/wp-content/uploads/2016/04/post-4477-0-83757800-1388472942.jpg)
Here our goal is only to give you a way to run X-Plane at all.
![x plane 10 version x plane 10 version](https://www.carenado.com/sitecarenado/wp-content/uploads/2018/10/S550-16-672x372.jpg)
You've got a cheap, low powered card, you need to dial down the sim. In other words, if you have bought a top-level graphics card, we need to be efficient enough to let you run at 8x FSAA on a huge screen with per pixel lighting - that's what is expected of the enthusiast crowd and that's what the cards are built for.īut if you have a mainstream card and get 5 fps with per pixel lighting, well, too bad. When it comes to rendering features, we expect X-Plane to be efficient enough to meet the performance expectations of a given slice of the market.
![x plane 10 version x plane 10 version](https://www.simrookie.com/wp-content/uploads/2015/03/saving_views_in_x-plane-778x445.jpg)
Below that you have "performance" cards (a good value for the money but not as fast) and "mainstream" (which by video game standards means "slower than snot" - main stream users don't need fast 3-d graphics to check email). The "enthusiast" market is the top end, where money is no object and maximum performance is the goal. With graphics cards, the companies target different markets. (And even if it was, we often improve performance in patches.) But I can suggest our attitude to how cores are used. I can't give you a firm answer, because I don't know how important money is to you, I don't know which rendering settings you care most about, and X-Plane 10 isn't finalized. So how many cores do you need, and is it better to have a few fast cores or more slow cores? The ultimate limit on framerate will be based on the performance of one core pushing data to your graphics card. And yet, nine women cannot have a baby in one month. X-Plane 10 will leverage this work, pushing even more work to multiple cores. Most of these changes are in X-Plane 9 already: multi-core creation of 3-d scenery, multi-core loading of scenery, multi-core loading of textures.
X plane 10 version code#
Over the last two years, we've been working on the X-Plane rendering engine, setting up the code to take advantage of multiple cores when possible.